A little project to keep my banners fresh, that I called Banner Freaks! THis is Rancid Rob, the first of a collection I'm hoping to keep up with. Thoroughly enjoyed doing this as it wasn't something we've never seen before or anything, overly complicated and had a bit of humour to it. Created and rendered in Zbrush and photoshop for the final touch ups.
Wednesday, February 6, 2013
Tuesday, January 22, 2013
The Hobbit - An Unexpected Journey pt1
A few years ago I remember the impact that the Lord of the Rings films had on me, and so many people around the world. To say I was captivated is a gross understatement. I remember getting the art of books and just studying them religiously. The work of Alan Lee, John Howe, Jamie Beswarick, Mike Asquith and Gino Acevedo to name a few were particular driving points for me to get off my arse and become something. I never would have realized that some day I might feature in one of those types of books.
Working on the Hobbit has been the realization of a long term goal, and coming from South Africa, a little town called King Williams Town, with NO connection to the entertainment industry in anyway, it seemed like a fools dream. My parent's were the best support any kid could ask for, and they did nothing but encourage my determination. To have ended up with the Lead Creature Designer credit for the movie is incredibly fortunate for me and I rest on the shoulders of the giants that lay the foundation for this world and the awesome team I worked with, namely Greg Tozer, Jamie Beswarick, Dave Meng, Nick Keller, Paul Tobin and Gus Hunter (there were many others as well). Led by our amazing boss, Sir Richard Taylor. My partner Lindsey who helped design some of the dwarves and does collectibles as well was my inspiration and an amazing artist herself! Could not have done it without her.
Featured in this book you will see SOME of the fruits of our labor. I wish I could share more but unfortunately, this is all I'm able to show now, and please, go out and get the book if you're interested! I hope the work inside inspires as it did me years ago. Many thanks to the talented Daniel Falconer for putting this masterpiece together!
Goblin King - Creature and costume design illustration.
The ComiCon statues of the Trolls. I designed these characters and was able to use the Zbrush files to create the life sized versions for the display.
Some Goblin Designs.
Working on the Hobbit has been the realization of a long term goal, and coming from South Africa, a little town called King Williams Town, with NO connection to the entertainment industry in anyway, it seemed like a fools dream. My parent's were the best support any kid could ask for, and they did nothing but encourage my determination. To have ended up with the Lead Creature Designer credit for the movie is incredibly fortunate for me and I rest on the shoulders of the giants that lay the foundation for this world and the awesome team I worked with, namely Greg Tozer, Jamie Beswarick, Dave Meng, Nick Keller, Paul Tobin and Gus Hunter (there were many others as well). Led by our amazing boss, Sir Richard Taylor. My partner Lindsey who helped design some of the dwarves and does collectibles as well was my inspiration and an amazing artist herself! Could not have done it without her.
Featured in this book you will see SOME of the fruits of our labor. I wish I could share more but unfortunately, this is all I'm able to show now, and please, go out and get the book if you're interested! I hope the work inside inspires as it did me years ago. Many thanks to the talented Daniel Falconer for putting this masterpiece together!
The ComiCon statues of the Trolls. I designed these characters and was able to use the Zbrush files to create the life sized versions for the display.
Some Goblin Designs.
A collection of what I could find online that has been released. But there is plenty more in the upcoming books!
Thursday, January 10, 2013
Grey Alien project
Tuesday, December 18, 2012
Cintiq test
We've been test driving the new Wacom 24 inch Cintiq and it was my turn today! So.... I made an alien... I had a lot of fun using it in Zbrush and definitely think it's worth it for that... took a bit of getting used to in Photoshop though, I might try just drawing in it next time. A great product for sure, although I think I'll be going 22 inch for home (when I can afford it) as it would be nice to move it around a lot more... chur! :)
Saturday, December 15, 2012
3D Artist
Been a shockingly long time and here I go talkin myself up again! Shameless really...
I was lucky enough to work with 3D artist magazine on issue 49. It was good for me to get down some of my process and talk a little about working at Weta and my journey getting there from good ol South Africa. If I haven't bored you already, and if you're brave enough to read and see more, check it out! :)
3D artist issue 49
Here's the piece I did specifically for the tutorial and the sculpt along with it :)
I was lucky enough to work with 3D artist magazine on issue 49. It was good for me to get down some of my process and talk a little about working at Weta and my journey getting there from good ol South Africa. If I haven't bored you already, and if you're brave enough to read and see more, check it out! :)
3D artist issue 49
Here's the piece I did specifically for the tutorial and the sculpt along with it :)
Tuesday, November 13, 2012
PRIME - Pre Order
Sunday, September 23, 2012
Life sized DemonGirl Figure
My boss, Sir Richard Taylor has been an amazing support and bought a copy of my sculpt and decided to mill it out lifesize and turn into a figure for his sculpture park to be released! I was hugely honoured and you couldn't ask for more as an artist to have something you created turn into something like this. It was milled 1/1 from my zbrush file, then refined by some of the artists at Fred Tangs studio in China, and these are the progress shots!
Saturday, August 25, 2012
old Bugalugs the giant...
A fun sketch in ZBrush over the weekend. Bugalugs was the first name I could think of, but i imagined him being a tad tipsy at the point of this study! I might do a colour up version, red nose and all :)
I haven't had maya on my new machine, so rendered this on my old machine (which chugged and moaned a lot!) but I miss doing renders like this, so am gettin me mah copy running again! I think of Maya as my photography studio now, where zbrush and photoshop I use mainly for concept illustrations, getting the most out of ZBrush. But for me, I really like doing set ups in maya/mentalray for presenting form studies this way.
I haven't had maya on my new machine, so rendered this on my old machine (which chugged and moaned a lot!) but I miss doing renders like this, so am gettin me mah copy running again! I think of Maya as my photography studio now, where zbrush and photoshop I use mainly for concept illustrations, getting the most out of ZBrush. But for me, I really like doing set ups in maya/mentalray for presenting form studies this way.
Labels:
3D,
Caricature,
Digital sculpt.,
Fantasy character,
Maya,
Zbrush
Thursday, August 23, 2012
Yena
Another throw away alien head. Mucking around at work, when i probably shouldn't ;) I've always loved Steve Wangs fish head designs and this one is totally inspired by them! I find his forms totally inspiring with the simplicity in their basic structure but complexity in surface detail. This is NO WHERe near that. But I had fun breaking away from fantasy for a bit :)
Monday, August 20, 2012
Prime Wars card game.
This looks set to be an interesting game! Artwork featured is from a number of artists around the world with different genre's and styles all combined into one game! Great way to use it I say! Here are a couple of my pieces featured, but there are tons more, please feel free to help out on Kickstarter to take it all the way!
Kickstarter Pime Wars
Kickstarter Pime Wars
Monday, August 6, 2012
Alien Monkeys...
.... are fun to do! I created this guy as a test for a demo I'm going to be doing soon. I tried to record a video through ZBrush but ended up being a bit messy, next one will come out and I'll design something a little more exciting than a colourful monkey... although I call him an alien! The video making process has become very easy in Zbrush and look forward to actually getting it right soon! The record history states is going to be very handy.
I will be doing 2 tutes soon one covering my maquette methods for 3D conceptualizing and the other creating conceptual art using Zbrush and Photoshop in a couple of hours like this guy.
Thanks for takin a look :P
I will be doing 2 tutes soon one covering my maquette methods for 3D conceptualizing and the other creating conceptual art using Zbrush and Photoshop in a couple of hours like this guy.
Thanks for takin a look :P
Labels:
Alien,
Concept art,
creature design,
Photoshop,
Zbrush
Saturday, July 21, 2012
Trying some tech...
Here's a little bot head I did, inspired from jumping spiders faces, hence the name. Have been so focused on organic forms for so long, I need to get into learning tech again. Thought I'd start easy with something fun. Mouth parts came out a little more awkward than I'd hoped but decided to call it done. I used Zbrush and photoshop for this. ZBrush is getting a lot better, or should I say, I'm getting better at using clipping brushes etc. still a little bubblegummy in certain area's, but I'll get there :)
Sunday, July 15, 2012
The tall lady Grey
Monday, July 2, 2012
topKnot Bot
A quick maquette done in zbrush. Just had the urge to do a cyborg samurai guy, with a face! Not an original idea, but enjoyed doing it. Zbrush is really great to use for quick studies like this, I used Curve tubes and insert sphere/cylinder a lot as you can lay out pipes or individual components really quickly. It's still really rough but gets the concept across hopefully. Rendered in ZBrush as well with final comp in Photoshop. :)
Monday, June 4, 2012
3D total interview
Well shucks, the really nice peeps over at 3D total asked if it would be sweet to do an interview with me and so over e mail, we chatted about a few things regarding where I came from (where did I come from?), what I kind of do, where I do it and what inspires me. The result is in the June issue found here
3DCreative: Issue 082
This will be my first interview, and was a little nervous doing it but they did a brilliant job on it. I sounds smarts... i fhink? Oh, and just to clear up the intro, I work at WetaWorkshop Design Studio not Weta digital :)
There's some rad articles on droids, armored beasts and great industry and software based articles, not just me!
3DCreative: Issue 082
This will be my first interview, and was a little nervous doing it but they did a brilliant job on it. I sounds smarts... i fhink? Oh, and just to clear up the intro, I work at WetaWorkshop Design Studio not Weta digital :)
There's some rad articles on droids, armored beasts and great industry and software based articles, not just me!
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