Showing posts with label Zbrush. Show all posts
Showing posts with label Zbrush. Show all posts

Tuesday, December 8, 2015

Bad Sasquatch

I had almost forgotten about these fella's from 2011!  Unused dark and moody designs for a bad sasquatch.


I should add that this isn't how I see Sasquatch (real or not) but was following the brief of this character being an antagonist... Would like to do a version someday of a more peaceful creature.

Sunday, March 22, 2015

Battle of 5 Armies concept art.

Better late than never to post some of these  :)
All of these pieces and more can be found in the Art of book put together by Weta Publishing, to get a copy please follow the link.

THE HOBBIT: THE BATTLE OF THE FIVE ARMIES : CHRONICLES: ART & DESIGN

Was the final installment for us to work on this property and what a journey it has been!
Also I will be updating with a new website very soon with a more culled selection of my work, but more on that soon.  Meanwhile here's some stuff that was made for the Battle of Five Armies




















Monday, August 18, 2014

Grey Alien

Finally got to do some more work towards this fella.  Rendered him in Keyshot with some Photoshop post work.  Sculpted in Zbrush.



A better close up with his hand  :)

Largely based on the many descriptions found of greys, although I did my own take on the suit material... avoided the aluminium look.  The symbols are roughly based on the Rendlesham forest incident where a military officer is said to have transcribed the symbols off a craft he had seen.  Alot of fun recreating this guy and hopefully will be able to do more with this model in the future.  Possibly will do a 3D print of this guy!

Wednesday, February 6, 2013

Banner Freaks

A little project to keep my banners fresh, that I called Banner Freaks!  THis is Rancid Rob, the first of a collection I'm hoping to keep up with.  Thoroughly enjoyed doing this as it wasn't something we've never seen before or anything, overly complicated and had a bit of humour to it.  Created and rendered in Zbrush and photoshop for the final touch ups.

Thursday, January 10, 2013

Grey Alien project





Anyone who's seen the bulk of my work must have worked out by now that I kinda like these fella's.  This is the beginning of a bigger project I'm doing where I want to realize all descriptions of what our otherworldly counterparts might look like.  I'll post more as I develop his body and the other characters as well.  I will be using this guy as the base to do the rest, and might do a skeleton as well.  It's really enjoyable as it's less about designing something we've never seen before and more about refining subtle forms until it looks real.  That is my goal anyway to create a realistic depiction.  Enjoy  :)

Tuesday, December 18, 2012

Cintiq test

We've been test driving the new Wacom 24 inch Cintiq and it was my turn today!  So.... I made an alien... I had a lot of fun using it in Zbrush and definitely think it's worth it for that... took a bit of getting used to in Photoshop though, I might try just drawing in it next time.  A great product for sure, although I think I'll be going 22 inch for home (when I can afford it) as it would be nice to move it around a lot more... chur!  :)




Saturday, August 25, 2012

old Bugalugs the giant...

A fun sketch in ZBrush over the weekend.  Bugalugs was the first name I could think of, but i imagined him being a tad tipsy at the point of this study!  I might do a colour up version, red nose and all :)
I haven't had maya on my new machine, so rendered this on my old machine (which chugged and moaned a lot!) but I miss doing renders like this, so am gettin me mah copy running again!  I think of Maya as my photography studio now, where zbrush and photoshop I use mainly for concept illustrations, getting the most out of ZBrush.  But for me, I really like doing set ups in maya/mentalray for presenting form studies this way.

Thursday, August 23, 2012

Yena

Another throw away alien head.  Mucking around at work, when i probably shouldn't  ;)  I've always loved Steve Wangs fish head designs and this one is totally inspired by them!  I find his forms totally inspiring with the simplicity in their basic structure but complexity in surface detail.  This is NO WHERe near that.  But I had fun breaking away from fantasy for a bit  :)


Monday, August 6, 2012

Alien Monkeys...

.... are fun to do!  I created this guy as a test for a demo I'm going to be doing soon.  I tried to record a video through ZBrush but ended up being a bit messy, next one will come out and I'll design something a little more exciting than a colourful monkey... although I call him an alien!  The video making process has become very easy in Zbrush and look forward to actually getting it right soon!  The record history states is going to be very handy. 
I will be doing 2 tutes soon one covering my maquette methods for 3D conceptualizing and the other creating conceptual art using Zbrush and Photoshop in a couple of hours like this guy.
Thanks for takin a look :P

Saturday, July 21, 2012

Trying some tech...

Here's a little bot head I did, inspired from jumping spiders faces, hence the name.  Have been so focused on organic forms for so long, I need to get into learning tech again.  Thought I'd start easy with something fun.  Mouth parts came out a little more awkward than I'd hoped but decided to call it done.  I used Zbrush and photoshop for this.  ZBrush is getting a lot better, or should I say, I'm getting better at using clipping brushes etc. still a little bubblegummy in certain area's, but I'll get there  :)


Sunday, July 15, 2012

The tall lady Grey

A female alien study  :)   She's not exactly grey, but was meant to be inspired by the Grey alien typical design.  Done in ZBrush and Photoshop.  Just updated with a different view and close up  :)

Tuesday, March 20, 2012

In the spirit of tribal aliens....and testing Fibremesh...



...I decided to do this guy! I wanted to play around with the new Fibremesh feature in Zbrush and sculpted up this guy to do so. I've always loved the Babirusa boar, which was the inspiration for the growing tusks from his face. The hair was what consumed most of this image, as I'd never used it before, but after a little while, I got used to the settings and was kinda happy with the result, so I thought I'd share. The sculpt took around 1.5 hours and finished the piece in an evening after work with colour etc. But Fibremesh, now learned, looks to be a powerful tool!

Thursday, March 15, 2012

Maker of Dreams.



Well, it's been an embarrassingly long time since I last did any personal work. This was a very rushed attempt to get something done yesterday after work to update this blog before the internet kicks me off for loitering! It was a lazy sculpt again, and not intended to be any "concept art"more experimentals of the mental kind. I decided to call him Maker of Dreams, or the Sandman.


I created him using Zbrush and Photoshop.

Monday, October 24, 2011

DemonGirl figure - Limited run for sale :)






Photographs by: Steve Unwin and Simon Godsiff. Paint Job by: Dordi Moen. 3D print by: Ownage. Sculpt and Design: Andrew Baker


Hi everyone.
I have finally got everything sorted with this figure. At the moment, she is travelling with Paul Tobin under White Cloud Worlds to the BLOOOM art festival in Germany. Very excited to see her go! I will be selling this painted version of her there and am also doing a limited run of 15 at the moment. I might do another run of similar numbers if it goes well but that will be it afterwards. So she will be a limited run. Please see the "For Sale" section of the blog for more information, or contact me by e mail if you're interested in purchasing a copy. The copies for sale require assembly, and come in a clear grey resin for you to paint any colour you wish :)

Tuesday, October 4, 2011

Serenyan Design - New Zbrush test


So last week I received the update for Zbrush. The new features are really incredible this round. I've been using it a lot for work and wanted to do a personal piece testing some features. This was an alien design for a project of mine that I thought I'd use to test out. I sculpted this all from a sphere using Dynamesh, posed using transpose master and final render using the new lightcap features. I did the final layout in Photoshop, but the bulk of the work was Zbrush. Really fast turnaround of a couple of hours with the flexibility of Dynamesh! I'll do some more renders of this character soon! Here's the sculpt so far.

Tuesday, August 30, 2011

TAO


Here's a piece I've done for the Unscripted Exhibition . I started the concept for this ages ago, but never had the time to finish it. When we were asked for entries for this, I thought it was very appropriate as this fella didn't really belong to anything I was working on. So in essence, he's VERY unscripted. I made the piece feel a little more "painterly"for the printing and it seemed to have payed off. I'll be selling small A4 prints of this guy, and also one large A2 framed piece. I'll show the other pieces I'm exhibiting in a future post once they've been photographed. In the mean time, here is Tao. :)

Thursday, August 11, 2011

Saturday, July 16, 2011

Some digital maquetting... and a kappa

This guy was meant to be a study of a generic male, for anatomy purposes you know... I tried sculpting it without symmetry to learn not to rely on it all the time and this is what came out! Digital sculptors be warned, this is what can happen to you when you rely on symmetry too much! ;) But this chap earned himself the name Jonny one Finger and is sporting his very own pair of undies here. Hard to understand sometimes as he only has one tooth, and whistles when he talks. A very clingy guy who likes to stroke your hair!


A sketch of the gillman. A quick study and homage to a classic design I've always loved.

... and a break away from the bad guy's at work, to do a Kappa at rest.

The digital maquettes were sculpted in Zbrush, just a couple of hours on each for fun. They were then rendered in Maya using MentalRay. Final comp in Photoshop. The Kappa was done with good old graphite!