Showing posts with label Digital sculpt.. Show all posts
Showing posts with label Digital sculpt.. Show all posts

Wednesday, February 6, 2013

Banner Freaks

A little project to keep my banners fresh, that I called Banner Freaks!  THis is Rancid Rob, the first of a collection I'm hoping to keep up with.  Thoroughly enjoyed doing this as it wasn't something we've never seen before or anything, overly complicated and had a bit of humour to it.  Created and rendered in Zbrush and photoshop for the final touch ups.

Saturday, August 25, 2012

old Bugalugs the giant...

A fun sketch in ZBrush over the weekend.  Bugalugs was the first name I could think of, but i imagined him being a tad tipsy at the point of this study!  I might do a colour up version, red nose and all :)
I haven't had maya on my new machine, so rendered this on my old machine (which chugged and moaned a lot!) but I miss doing renders like this, so am gettin me mah copy running again!  I think of Maya as my photography studio now, where zbrush and photoshop I use mainly for concept illustrations, getting the most out of ZBrush.  But for me, I really like doing set ups in maya/mentalray for presenting form studies this way.

Saturday, July 16, 2011

Some digital maquetting... and a kappa

This guy was meant to be a study of a generic male, for anatomy purposes you know... I tried sculpting it without symmetry to learn not to rely on it all the time and this is what came out! Digital sculptors be warned, this is what can happen to you when you rely on symmetry too much! ;) But this chap earned himself the name Jonny one Finger and is sporting his very own pair of undies here. Hard to understand sometimes as he only has one tooth, and whistles when he talks. A very clingy guy who likes to stroke your hair!


A sketch of the gillman. A quick study and homage to a classic design I've always loved.

... and a break away from the bad guy's at work, to do a Kappa at rest.

The digital maquettes were sculpted in Zbrush, just a couple of hours on each for fun. They were then rendered in Maya using MentalRay. Final comp in Photoshop. The Kappa was done with good old graphite!